
arcca jeth
Dark Alliance Dark Empire Alliance
7
|
Posted - 2011.10.24 18:31:00 -
[1] - Quote
What to do with Jovian Space? Furthermore, what kind of action would one encounter?
I'd like to see Jovian Space fully explorable, but only through escalation of exploration efforts in a linked chain of anomaly missions and hacking sites ( or something similar )
Full extent of the idea, a playground for exploration:
Player finds hacking site, hack the modules and finds a transcript providing some hints to the lore and background of the Jove as well as hints to an area of space that the player can explore/scan down for another "hint" hacked from the modules found there. This can chain for a bit but the end result is a high level anomaly site that, once cleared and hacked contains one last hint that leads to a star gate that would lead to Jovian space (for limited access, could be accessible for certain time frame or make it a WH to Jovian space that has Mass/M3 limitations to regulate influx of players to Jove Space). can make the star gate in null low or WH space depending on how the Devs feel the best way to implement this system.
Jovian space is fully explorable as in: like WH space, no local. all discoveries are done by scanning (directional / probes to find players) and a way to scan down all planets asteroid belts and such (belts have ABC, as its 0.0 Jove space). Moons have good to high quality Moon minerals. The only way back to known space is through the gate the player found. or exploring another route back.
Content? One could only hope that further exploration of anomalies in Jove space would finally release access to technology that is in game already but seems to serve no purpose..I.E. Sleeper, Takmahl, Talocan, and Yan Jung
this technology could be moved to Jove and then using a similar system to the sleeper manufacturing process. reverse engineering to discover new ships, mods ammo, etc. a whole lot of content could be added here.
Risk vz reward? the Jovian NPC's that protect their systems should be smarter from an AI perspective and of course have ships that exceed the capabilities of Pirate/Faction Ships.
Jove space is Jove space indefinitely, no SOV can be taken. Jove space is 0.0 but once standings are high enough, Jove will become friendly. PvP will still be relevant. Jove space should be tougher from all angles in comparison to WH space Only limited access through extensive exploration efforts. NO POS or any anchor-able structures can be allowed into the space but with the coming changes to PI, maybe one could bring in a customs office, anchor (with appropriate JOVE standings) and build a POS through PI that could then be anchored in system. Jove Faction Warfare. This can be expanded on but the one thought would be to help Jove expand their operations in their space through mining/mats contributions. Jove pay above market for mats and structures. Maybe run certain missions for NPCs that (already implemented mostly) would give you any of the mission types. once turned in, you can go to the Jove FW module or talk with the agent remotely (with appropriate skills) and see progress of any Jove related campaign or operation.
Key here is not only exploration but truly helping the Jove build stations and structures. at the release, there should only limited structures in Jove space and the players with good standings can help them build and protect their growing infrastructure.
there are a lot of ways to spin this idea, yes it may seem like a PvE sandbox, but obviously there will still be PvP, it is 0.0 NPC/Jove space. those game mechanics will not go away. |

arcca jeth
Dark Alliance Dark Empire Alliance
7
|
Posted - 2011.10.24 20:17:00 -
[2] - Quote
8 years? wow, hats off to you sir lol. im sitting about 5 years or so now. it just blows my mind that something can be implemented and put in place just to sit there and remain dormant until CCP figures out what to do with it. If they ask the right people, there are a ton of good things they can do to expand on the game with features that are already in-game, which should be viable with less effort in terms of company resource costs. |